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Ftl ship unlocks
Ftl ship unlocks




ftl ship unlocks

Considering this mode would be PvP, this room will probably be blowing up a lot, meaning it will be pretty high maintenance. The Shields Bay simply controls whether or not the shields are active, and when manned, the shields regenerate much faster. When this bay is damaged, it loses the power to maintain some weapons when it is fully broken, all weapons are depowered. The map of the enemy ship that he uses to target it could work like the minimaps we have on crew monitoring consoles. The Weapons Bay controls what weapons are active, where to aim at the enemy ship, and if somebody is actively manning the console, how fast they can aim.

ftl ship unlocks

Multiple crew can repair one console, which stacks the repair rate. Consoles at 0 health are broken and can't be interacted with beyond repairing them. Health between each console varies, and if it is below full, crewmen can interact with it to perform maintenance with slowly heals it. Consoles are kind of like dominators, in that they have their own health. The Bays and Areas on the ship would have a console in each, and if it breaks, then the room needs maintenance. Each ship can have randomized themes, such as a syndicate ship, a pirate ship, a cultist ship, etc. Once numerous ships have been destroyed, more can be spawned in pulling players from ghosts. When in combat, it will show the enemy ship's health, as well. When examined, the description shows the health as a number, and the amount of scrap the ship has collected. The ship has status display screens in basically every room which show the ship's current health as a percentage. It does 15 HP of damage to both consoles and carbon lifeforms.

ftl ship unlocks

You can also send miners to defeated ships to reclaim the wreckage into even more scrap.Īll crewmen are given a laser pistol that has unlimited ammo but has a 5~ second delay between each shot. When a ship is destroyed in battle, the ship that destroyed it takes their scrap. Asteroid fields can also be found and mined for more scrap. Scrap is used for a lot of stuff (described more in depth later), and each ship starts with a good amount of it. There's no fuel in this since I feel it wouldn't work too well, as this is multiplayer rather than single player like FTL is and not being able to move your ship at all would be too annoying.

#FTL SHIP UNLOCKS PATCH#

It's fully simulated, just like SS13 if the enemy ship shoots a hole through your hull, you'd better patch it up before it sucks all the air out of the room. Each ship is basically a larger shuttle, sorta like the white ship. They're gonna shoot the fuck out of each other for RP fluff reasons that I haven't written yet, but it'll probably have to do with centcomm being sadistic or Nanotrasen sending out fleets of ships to take down the syndicate mothership or something. There are multiple ships roaming around an area of space. What if we ripped off FTL in basically every way? It would basically be like FTL, but more immersive in basically every way since you're actually a part of your crew, and the rest of your crew is all living people. Before I begin, I'd like to say I already realize how unfeasible this is, but when the idea occurred to me I figured it was too cool not to share.






Ftl ship unlocks